Today I came across a great document that outlines how they improved the graphics in KillZone 2, it shows how all the different shading and rendering happens. If you ever wanted to know the difference between forward and deferred rendering in computer games then this will help you.

Topics covered included in this presentation:
- Light Optimization
- Sun Rendering
- Sun – Real-Time Shadows
- MSAA Lighting
The PDF is from Guerrilla’s development conference from July 2007 which was in Brighton, England.
Tags: graphics, killzone 2, PS3